Kimiya Sasaki: The Programmer Behind Abadox, Cadash, and Taito’s Console Classics
For many of the people who built video games during the 1980s and early 1990s, history survives not in interviews, […]
Explore the history of video games and the industry that created them. This section covers individual games, developers, development studios, publishers, gaming publications, companies, technologies, and other people and organizations that shaped the growth of interactive entertainment.
For many of the people who built video games during the 1980s and early 1990s, history survives not in interviews, […]
Hidenobu Takahashi is one of those game developers whose influence becomes much clearer when the credits are followed across an […]
Some video game developers become historical figures through interviews, photographs, convention appearances, and decades of public discussion about their work. […]
For many of the people who built video games during the late 1980s, the surviving historical record can be frustratingly […]
Long before Universal Interactive Studios helped bring Crash Bandicoot and Spyro the Dragon to the PlayStation generation, the entertainment empire […]
When GoldenEye 007 arrived on the Nintendo 64 in 1997, almost everything about it seemed to work against success. The […]
In the summer of 1994, Nintendo showed an audience of journalists, retailers, and game-industry figures something that looked almost impossible […]
By 1994, the fighting game had become one of the defining genres of the arcade. Capcom’s Street Fighter II had […]
When Banjo-Kazooie reached the Nintendo 64 in 1998, its premise seemed almost deliberately strange. The hero was a good-natured honey […]
For more than three decades, Gregg Mayles occupied an unusual place in video game history. He did not simply spend […]
Few video game companies have lived as many different lives as Rare. Before Donkey Kong Country, GoldenEye 007, Banjo-Kazooie, Perfect […]
For a generation of Nintendo players, LJN is remembered before anything else by a rainbow. The curved bands of red, […]
For a developer who worked on some of the most recognizable games of Rare’s rise, Steve Patrick remains surprisingly difficult […]
Long before Rare became one of the most celebrated game developers in the world, and before Donkey Kong Country, GoldenEye […]
When Kevin Bayliss first walked into the rural English farmhouse where Rare was making video games in the late 1980s, […]
For millions of young players growing up during the 1990s, discovering a new video game did not begin with a […]
For millions of players, the memory of a Rare game begins with a picture. A snow-covered slope in Slalom. A […]
In January 1989, tens of thousands of electronics dealers, manufacturers, journalists, buyers, and sales representatives poured into Las Vegas for […]
Paul R. Moriarity spent more than four decades in gaming, but much of his career unfolded behind the machines and […]
Long before video games became a routine subject for newspapers, television networks, and websites, American players often had to search […]
Scott Tsumura spent much of his career behind the names that appeared more prominently on arcade cabinets, cartridges, and corporate […]
In the summer of 1987, Japanese arcade trade magazine Game Machine carried a full-page advertisement for a new science-fiction shooter […]
Video game history often remembers the people closest to the screen. Programmers, artists, composers, and directors leave behind games that […]
Long before Mario became permanently associated with the Mushroom Kingdom, Nintendo could still send him almost anywhere. He had already […]
For many players, Wild Gunman belongs to the Nintendo Entertainment System. It is remembered as one of the early games […]
For generations of players, Tecmo Bowl is remembered as a Nintendo game. It is the football cartridge where Bo Jackson […]
Before Mario ran across the Mushroom Kingdom, Nintendo sent a red motocross rider flying across dirt ramps. Excitebike can look […]
By the late 1970s, video games had already learned how to simulate tennis, racing, gunfights, tanks, and space combat. American […]
For someone encountering Kung Fu on the Nintendo Entertainment System for the first time, there is not much mystery about […]
When Nintendo released the Family Computer in Japan during the summer of 1983, the company still had to answer a […]