John Madden Football: How an Apple II Experiment Launched the Madden Dynasty
Long before Madden became an annual ritual for football fans, the series began with a much more difficult question: could […]
Explore the history of video games and the industry that created them. This section covers individual games, developers, development studios, publishers, gaming publications, companies, technologies, and other people and organizations that shaped the growth of interactive entertainment.
Long before Madden became an annual ritual for football fans, the series began with a much more difficult question: could […]
Walk into the right American bar in the opening months of 1984 and one of the strangest arcade cabinets of […]
In January 1984, Nintendo released a tennis game with one of the simplest titles imaginable. There was no famous athlete […]
There is almost nothing on the first screen to explain what the player is supposed to do. A small boy […]
When Ninja Gaiden reached players at the end of the 1980s, it seemed to fit naturally into an era fascinated […]
By the time Super Mario Bros. appeared in 1985, Mario was no longer a completely new character. Players had first […]
Few video games have rules as easy to explain as Sokoban. A worker stands inside a warehouse filled with boxes. […]
Some video game developers become public personalities. Their careers are preserved through interviews, convention appearances, memoirs, photographs, and decades of […]
Three years before Street Fighter II transformed fighting games into one of the defining genres of the 1990s, a young […]
Before Castlevania became the name of a sprawling series of games, animated adaptations, soundtracks, and generations of vampire hunters, it […]
By the beginning of 1989, Batman was about to become far more than a comic book character. Warner Bros. was […]
When the first issue of VideoGames & Computer Entertainment reached readers in December 1988, the American video game business looked […]
When Rockman 2: Dr. Wily no Nazo reached the Famicom in Japan in December 1988, Capcom did not yet know […]
By 1989, DuckTales was already one of Disney’s most recognizable television properties. Scrooge McDuck, Huey, Dewey, Louie, Webby, Launchpad McQuack, […]
For millions of American children growing up during the Nintendo Entertainment System era, getting stuck in a video game once […]
Thinking Rabbit was never one of the largest companies in the Japanese video game industry. It did not have the […]
There are video games whose influence can be measured by sequels, sales, or the size of the company that produced […]
For most players who encountered Kenzou Kumei, his name appeared for only a few seconds. At the end of 8 […]
Some video game developers leave behind interviews, photographs, convention appearances, and decades of public commentary about their work. Kanji Inomata […]
For players who grew up with the Nintendo Entertainment System, Super Nintendo, or Nintendo 64, SETA could be an easy […]
Before game trailers appeared instantly on YouTube, before social media accounts leaked announcements from press conferences, and before a player […]
In 1991, an arcade cabinet could still become a gathering place. Players might crowd around a new machine to watch […]
By the time Capcom announced Capcom Arcade Stadium in December 2020, the company had spent decades returning to the arcade […]
In an era when platform games taught players to run toward a gap and press the jump button, Bionic Commando […]
In February 2013, Capcom asked players to look backward before the company celebrated its thirtieth anniversary. Instead of beginning with […]
In the summer of 1986, Japan hardly seemed to need another video game magazine. Nintendo’s Family Computer had already transformed […]
When the first issue of Next Generation reached American newsstands in January 1995, the video game business was standing at […]
Eleven days before Square released Final Fantasy for the Famicom, the company put another game on Japanese store shelves. It […]
At the beginning of 1982, a customer receiving a piece of mail from Video Take-Out was not opening what most […]
Rob Holmes entered the reborn American console industry with a return ticket in his pocket. When Holmes joined Gregory Fischbach […]