Zelda II: The Adventure of Link: How Nintendo Reinvented Zelda for Its First Sequel
When Nintendo returned to Hyrule after the success of The Legend of Zelda, it did something that would be almost […]
Explore the history of video games and the industry that created them. This section covers individual games, developers, development studios, publishers, gaming publications, companies, technologies, and other people and organizations that shaped the growth of interactive entertainment.
When Nintendo returned to Hyrule after the success of The Legend of Zelda, it did something that would be almost […]
By the summer of 1989, four mutated turtles named after Renaissance artists were rapidly becoming some of the most recognizable […]
By 1980, Archie Andrews, Betty Cooper, Veronica Lodge, Jughead Jones, and their friends were living through the same arcade craze […]
When American players opened Super Mario Bros. 2 in 1988, almost everything familiar about Mario seemed to have changed. Instead […]
On July 13, 1987, Konami released a new game for the MSX2 home computer in Japan. Its cover promised soldiers, […]
When Strider reached arcades in 1989, it seemed to be in a hurry. Its hero dropped into a futuristic city, […]
The adventure begins not in a distant wilderness or ruined castle, but beneath one of the most famous cities in […]
In 1992, computer players entering the forest of Kyrandia found a fantasy world filled with talking trees, magical gemstones, strange […]
When the credits rolled on some of Westwood Studios’ biggest games of the 1990s, the most recognizable names belonged to […]
In 1985, Joseph B. Hewitt IV began making computer games at a time when the job of “game designer” was […]
When people remember Westwood Studios, certain names and images come quickly to mind. Brett Sperry and Louis Castle built the […]
Long before Frank Klepacki became associated with marching boots, distorted guitars, military radio chatter, and the sound of armies colliding […]
For players who grew up with Westwood Studios, the memories often come back as sounds. The warning voice of EVA […]
Some people in video game history are remembered because their names appeared on the box. Others are reconstructed from the […]
When Command & Conquer arrived in 1995, it did not invent real-time strategy from nothing. Westwood Studios had already helped […]
In late 1992, players who loaded Dune II: The Building of a Dynasty onto an IBM-compatible computer found themselves looking […]
Brett W. Sperry spent much of his career trying to make complicated games feel immediate. As a programmer, designer, producer, […]
Marc Cram is one of those figures in early video game history whose influence becomes easier to see the deeper […]
Long before Louis Castle became one of the figures most closely associated with Command & Conquer, he was trying to […]
Before Westwood Studios became famous for Dune II, Command & Conquer, Lands of Lore, and some of the most influential […]
In the late 1970s, home computer gaming was still an industry waiting to be defined. The Apple II had only […]
Long before Joel Billings became one of the pioneers of computer strategy gaming, he was a child looking for someone […]
For Nintendo players in the late 1980s and early 1990s, the letters FCI appeared on an unusually varied collection of […]
In the mid-1980s, Las Vegas was known around the world for casinos, hotels, neon, and entertainment, but almost no one […]
Some of the people who helped build the defining computer games of the 1990s became public faces of the industry. […]
In March 2011, Jimmy Maher opened a new blog with a joke about the internet needing yet another blog. He […]
In the spring of 1981, Russell Sipe was driving down the Orange Freeway near Anaheim Stadium with a computer game […]
Before walkthroughs could be searched online and long before a player could pull up a video showing exactly how to […]
Colin Gordon’s career stretches across several distinct eras of video game history. He began when commercial games could still be […]
In the autumn of 1992, a British Super Nintendo owner who wanted to know everything happening on Nintendo’s new 16-bit […]