Yoshinori Takenaka: The Capcom Developer Behind DuckTales, Mega Man, Breath of Fire, and Three Rings
Long before Yoshinori Takenaka became a producer on Mega Man X4, helped shape the Breath of Fire series, or established […]
Explore the history of video games and the industry that created them. This section covers individual games, developers, development studios, publishers, gaming publications, companies, technologies, and other people and organizations that shaped the growth of interactive entertainment.
Long before Yoshinori Takenaka became a producer on Mega Man X4, helped shape the Breath of Fire series, or established […]
On May 2, 2006, a new website appeared with a remarkably simple purpose. Its creator, known online as drx, intended […]
In January 1990, the video game industry arrived in Las Vegas carrying the momentum of one decade and the uncertainty […]
When Legend of Mana begins, the player is given something unusual for a role-playing game. There is no great kingdom […]
By the middle of the 1990s, Mario had already raced go-karts, prescribed medicine, painted pictures, taught typing, and appeared in […]
Long before DuckTales, Chip ‘n Dale Rescue Rangers, and the string of Disney games that helped define Capcom’s reputation on […]
In 2002, a fourteen-year-old boy with enormous shoes stepped onto a stained-glass platform beneath images of Disney princesses. Within a […]
When Final Fantasy XV finally reached players on November 29, 2016, it arrived carrying a history almost as complicated as […]
For three years in the 2000s, millions of Disney fans could walk down Main Street, visit Fantasyland, battle pirates, trade […]
When Nintendo Entertainment System owners opened Disney’s Chip ’n Dale Rescue Rangers in 1990, the game presented a wonderfully small […]
In November 2011, Xbox 360 owners were offered a strange kind of vacation. There were no airline tickets, hotel reservations, […]
In September 1985, a new computer magazine appeared on British newsstands with a name that could easily have been mistaken […]
In early 2004, devoting an entire printed magazine to old video games was still something of a gamble. The PlayStation […]
When the first issue of Amiga Format appeared in the summer of 1989, editor Bob Wade welcomed readers to a […]
In the early 1990s, owning an Amiga meant entering a world that existed partly on floppy disks and partly on […]
Across some of the best-known British computer games of the 1980s and early 1990s, one name appeared again and again […]
In October 1998, readers of CU Amiga opened their magazine to a message few wanted to see. Editor Tony Horgan […]
Ivan Horn’s name may not be as immediately recognizable as the characters that appeared in the games he helped create, […]
During the second half of the 1980s, the name Ocean Software became almost unavoidable for British computer owners. Its blue […]
Before Sonic the Hedgehog raced across television screens and transformed Sega into one of Nintendo’s fiercest competitors, another character carried […]
When Hook appeared on the Nintendo Entertainment System in 1992, it seemed to belong to one of the most familiar […]
In 1984, a sleeping factory worker named Wally Week found himself trapped inside a nightmare where roast chickens attacked, hands […]
By the time RoboCop finally reached American Nintendo Entertainment System owners near the end of 1989, the idea of turning […]
Long before Mario ran beneath a blue sky toward a flagpole, Nintendo placed him underground. The world of Mario Bros. […]
By the end of the 1980s, Ocean Software had become one of the British video game industry’s most recognizable specialists […]
When Total Recall arrived in theaters in the summer of 1990, Arnold Schwarzenegger was already one of the most recognizable […]
Long before Shadowgate placed players before the doors of a deadly castle, and before Sherlock Holmes: Consulting Detective put filmed […]
Long before NEC became associated with the PC Engine, TurboGrafx-16, and some of the most unusual hardware of the late […]
In the spring of 1986, Sega released an arcade game that looked very different from many of the machines surrounding […]
In the summer of 1989, Nintendo Entertainment System owners were being asked to survive a stretch of water unlike anything […]