In the competitive world of video game speedrunning, a few seconds can represent months of preparation, hundreds of failed attempts, and countless hours spent studying a game’s mechanics. For the runner known online as auqustq, that pursuit has produced an extensive collection of verified performances across Undertale, Deltarune, and several other games, establishing a competitive record that extends beyond simply finishing games faster than other players.
By November 2026, auqustq’s Speedrun.com profile listed 441 recorded runs, with multiple first-place finishes in Deltarune and Undertale categories. Among those achievements were a 25-minute, 38.867-second completion of Deltarune Chapter 1 Any%, a 1-hour, 19-minute, 58-second Undertale True Pacifist run, and numerous other performances demonstrating proficiency in both traditional routes and categories that permit major glitches.
Yet the runner’s significance within the speedrunning community reaches beyond leaderboard positions. Through written guides, instructional videos, practice resources, and the moderation of competitive leaderboards, auqustq has contributed to the systems through which players learn, verify, and preserve speedrunning strategies. Their documented activities provide a useful account of how the modern speedrunning community turns individual competition into a collective effort to understand video games.
Undertale, Deltarune, and the Development of a Speedrunning Community
The competitive history surrounding auqustq is closely connected to two role-playing games created by Toby Fox. Undertale, released in September 2015, became widely recognized for its unconventional storytelling, memorable characters, and combat system that allowed players to resolve encounters without defeating enemies through violence. Its unusual mechanics and branching routes also created opportunities for speedrunners to experiment with movement, dialogue, combat sequences, and unintended interactions.
Deltarune followed with its first chapter in October 2018, initially distributed as a free release. The game’s second chapter arrived in September 2021, expanding its environments, combat encounters, characters, and opportunities for route optimization. Later chapters further enlarged the competitive landscape, introducing new situations in which runners could search for shortcuts, exploit mechanical interactions, and develop strategies for increasingly complicated categories.
Unlike a conventional race in which competitors travel along a fixed course, speedrunning involves discovering the most efficient route through a game while following an agreed set of rules. In some categories, players attempt to reach the ending as quickly as possible, while others require particular bosses to be defeated, characters to be recruited, or restrictions on glitches to be observed. These distinctions mean that one game can support numerous competitive histories, each with its own strategies and records.
For Undertale and Deltarune, this structure encouraged players to specialize in particular chapters, endings, and technical approaches. A runner who mastered a glitchless route might face an entirely different challenge when attempting a category permitting wrong warps or other sequence-breaking techniques. The resulting diversity helped make both games enduring subjects of competition, with Speedrun.com providing a centralized record of submitted performances and community-developed rules.
It was within this environment that auqustq developed an extensive competitive record, eventually becoming a prominent participant in several categories while also helping document the techniques used by other runners.
Establishing Records in Deltarune
The official Deltarune leaderboards contain several notable performances associated with auqustq, including first-place results across multiple chapters and categories. These records are particularly significant because they demonstrate competitive success under different objectives rather than concentration on a single route.
In Chapter 1, auqustq recorded a time of 25 minutes, 38.867 seconds in the Any% category, a result listed in first place on Speedrun.com. Any% generally emphasizes reaching the required ending as quickly as possible without completing every optional objective, making the category an important measurement of movement efficiency, execution, and route optimization.
The runner also achieved a first-place Chapter 1 True Pacifist time of 26 minutes, 2 seconds, alongside a first-place All Bosses completion of 29 minutes, 46 seconds. Although these categories share the same chapter, they impose different objectives and require adjustments to the player’s route and combat decisions. The ability to compete successfully across all three demonstrates familiarity with the chapter’s underlying mechanics and the techniques needed to optimize separate approaches.
Chapter 2 provided another area of documented success. A Glitched All Bosses run of 49 minutes, 15 seconds and a No Major Glitches All Bosses run of 52 minutes, 51 seconds both appeared in first place on their respective leaderboards. The difference between these performances illustrates how speedrunning communities distinguish runs that permit more extensive exploits from those that prohibit certain techniques.
In Chapter 4, auqustq achieved a first-place All Bosses Glitched time of 43 minutes, 47 seconds. The run required navigating a chapter with complicated combat encounters and opportunities for technical shortcuts, placing particular importance on the ability to execute a carefully optimized route.
The competitive record continued following the release of Chapter 5 in 2026. Among the verified performances were a second-place Any% run of 53 minutes, 47 seconds and an All Bosses completion of 1 hour, 2 minutes, 44 seconds, which appeared fifth on the leaderboard in the November 2026 research snapshot.
An additional All Chapters Main Route Glitched performance of 3 hours, 1 minute, 1 second in-game time appeared in first place on auqustq’s profile. An older version of the individual record page attributed the same performance to the display name Jaq, an example of the complications that can arise when reconstructing speedrunning records across account-name changes and archived website snapshots.
Together, these results establish a pattern of competitive participation extending from individual chapter optimization to longer challenges requiring sustained execution. They also demonstrate why historical accounts of speedrunning must identify the precise category, timing method, game version, and leaderboard conditions associated with each record.
Undertale and the True Pacifist Record
Although Deltarune accounts for a substantial portion of auqustq’s documented performances, Undertale represents another important part of their competitive history. Its speedrunning community developed around the game’s different endings and the technical possibilities created by its underlying mechanics, particularly the use of glitches to bypass portions of intended gameplay.
One of auqustq’s most significant recorded achievements was a True Pacifist Glitched Fresh Save run completed in 1 hour, 19 minutes, 58 seconds. The performance, conducted on the Linux version of Undertale in the 1.00-1.001 version category, was verified and displayed in first place on Speedrun.com.
A True Pacifist speedrun differs from a conventional fastest-completion attempt because the player must satisfy the requirements for the game’s peaceful ending. This involves progressing through story sequences and encounters that cannot simply be ignored, while still attempting to minimize the time spent traveling, navigating dialogue, and completing required actions.
The glitched version of the category introduces an additional technical dimension. Runners exploit permitted interactions within the game’s programming, including methods involving the punch card item, which can affect dialogue handling, room transitions, and the order in which certain events occur. Understanding these techniques requires knowledge that extends beyond ordinary gameplay, since an apparently minor input or inventory interaction can determine whether a shortcut succeeds.
Auqustq’s Undertale record also includes competitive placements in Neutral and New Game+ categories, indicating experience across multiple ending routes and rule variations. Rather than relying exclusively on one approach, the runner developed familiarity with different methods of completing the game efficiently.
These achievements demonstrate how a story-driven role-playing game can become a technical competitive discipline. Elements originally designed to create narrative variety instead become the foundation of separate speedrunning categories, each demanding increasingly specialized knowledge.
Door Overflow, Glitched Routes, and the Documentation of Strategy
Perhaps auqustq’s most lasting contribution to Deltarune speedrunning is the collection of instructional materials published through Speedrun.com. The community’s guide directory credited seven guides to the runner in November 2026, including several dating to the early years of Chapter 2 competition.
Among the earliest documented resources were the Chapter 2 All Bosses Glitched Guide and the Chapter 2 Main Route Glitched/Any% Speedrunning Text Guide. These materials addressed categories in which players needed to understand more than the ordinary sequence of events, explaining approaches to route planning and the execution of techniques used to reduce completion times.
Another guide, All Chapters, All Bosses Glitchless Text Guide (CH1+2), covered the earlier two-chapter version of Deltarune. Its historical value extends beyond its immediate usefulness to contemporary competitors, because it preserves information about how players approached the game before the release of additional chapters and subsequent changes to the competitive environment.
The Door Overflow In-Depth Video Guide represents a particularly important example of this instructional work. Door overflow is associated with technical manipulation of the game’s room-transition behavior, allowing runners to exploit mechanics that would not ordinarily form part of casual gameplay. Documenting such an exploit through video provides a practical demonstration of a technique that can be difficult to communicate through written instructions alone.
The runner also published a Queen Guide, addressing one of Chapter 2’s major encounters. Boss-specific guides serve an important purpose because the fastest approach to an encounter may depend on precise timing, damage optimization, resource management, or manipulation of mechanics that ordinary players rarely consider.
As Deltarune expanded, auqustq continued contributing instructional material. A Chapter 4 Main Route Glitched Guide, credited jointly to Trinky44 and auqustq, demonstrated collaboration between knowledgeable runners. More recent All Chapters All Bosses Glitched (1-4) Route Notes provided reminders for a lengthy multi-chapter category, showing how guides can range from comprehensive introductions to specialized reference documents intended for experienced competitors.
The importance of these resources lies partly in the way they transform individual discoveries into shared knowledge. A successful speedrun may demonstrate that a particular strategy is possible, but an instructional guide explains how other players can reproduce, evaluate, and eventually improve upon it.
Through this process, a runner contributes to the development of a competitive category even when another player eventually surpasses their record.
Moderation, Practice Resources, and the Preservation of Competition
A significant portion of auqustq’s contribution has taken place outside direct competition. Their Speedrun.com profile documents moderation activity across six game leaderboards, including Undertale, Deltarune, their respective category extensions, OMORI, and the Undertale Demo.
The profile’s November 2026 snapshot recorded approximately 950 moderation actions for Undertale and 383 for Deltarune, alongside additional activity involving the other communities. These figures establish a sustained presence in the administrative systems used to maintain competitive records.
Speedrunning moderation is important because a leaderboard is only as reliable as the procedures governing submissions. Recorded runs must be evaluated against the rules of their categories, while questions about timing, game versions, prohibited techniques, and evidence can affect whether a performance qualifies for a particular ranking.
A time appearing on a leaderboard therefore represents more than an individual claim of achievement. It is part of a community-maintained record in which rules and verification procedures establish the conditions of competition.
Auqustq’s contributions also include practice materials, particularly a collection of Chapter 4 save files made available through Deltarune’s Speedrun.com resource directory. Such files allow players to practice specific sections without repeatedly completing the preceding portions of a chapter, reducing the time required to develop consistency with difficult mechanics and encounters.
This kind of resource illustrates the cooperative character of speedrunning. Competitors may be attempting to surpass one another’s times, but the tools that make improvement possible are frequently created and distributed through collaborative effort.
The historical value of these materials becomes especially apparent when games receive updates or communities revise their rules. Deltarune’s leaderboard administrators have maintained an archived leaderboard project intended to preserve categories removed from the main competitive listings. A separate community announcement also documented the decision to permit the 30 TBPS mod, which changes the Wrist Protector’s text-advancement behavior.
That decision matters because changes affecting gameplay speed can influence recorded performances. Times established under one set of conditions cannot always be compared fairly with those produced under another, making accurate documentation of rules and technical settings essential to preserving competitive history.
Although the archived leaderboard project was a broader community initiative rather than a resource attributed directly to auqustq, it illustrates the environment in which their records, guides, and moderation work exist. Within this environment, competitive history is preserved through the combined efforts of runners, administrators, and community archivists.
Beyond Deltarune: OMORI, Captain Toad, and Celeste
While Undertale and Deltarune form the center of auqustq’s competitive record, their Speedrun.com submissions extend into other games, demonstrating an ability to adapt to different mechanical systems and categories.
In OMORI, a role-playing game developed by OMOCAT, auqustq completed the All Achievements category in 8 hours, 49 minutes, 42 seconds of in-game time. The verified run included a moderator’s congratulatory note recognizing a world-record performance at the time of verification, although the result subsequently appeared in second place on the leaderboard.
This distinction provides a useful example of how world-record history differs from current leaderboard standings. A runner can establish a record that is later surpassed, leaving the original achievement intact as part of the category’s competitive development.
Auqustq also recorded notable performances in Captain Toad: Treasure Tracker, including a 4-hour, 38-minute, 8-second completion of the 100% category on Nintendo Switch. The result appeared in second place in its designated leaderboard category, demonstrating success in a game whose mechanics and objectives differ considerably from those found in Toby Fox’s role-playing games.
Additional Captain Toad submissions included an All Gems performance of 1 hour, 44 minutes, 54 seconds, also listed in second place in the research record.
In Celeste, a precision-platforming game known for its demanding movement mechanics, auqustq recorded a True Ending completion of 47 minutes, 2.017 seconds in 2026. The run appeared in tenth place on its leaderboard, adding another genre to the runner’s documented competitive activity.
These examples show a player whose experience is not confined to one particular game engine or style of competition. Although the greatest concentration of records and instructional contributions remains associated with Undertale and Deltarune, the broader collection demonstrates sustained interest in speedrunning as a competitive practice.
Games Done Quick and Organized Speedrunning Events
As auqustq developed a substantial collection of recorded performances, their participation also extended into the submission process for organized speedrunning events. Official Games Done Quick archives preserve several proposed runs involving Undertale and Deltarune, providing additional documentation of the runner’s competitive interests and technical knowledge.
For Awesome Games Done Quick 2026, auqustq submitted proposed Deltarune Chapter 4 races and several Undertale categories. These included glitched approaches to Chapter 4, along with Undertale Neutral and True Pacifist variations. The proposals were declined, but their archived descriptions remain valuable because they explain the strategies and competitive objectives the runner intended to demonstrate.
In one submission, auqustq described Chapter 4 as a particularly appealing speedrunning challenge because of its opportunities for wrong warps and technical boss encounters. The account emphasized how permitting glitches could transform the individual chapter into a different competitive experience from a longer multi-chapter run.
The Speedrun Stage at PAX East 2026 offered another documented opportunity. Games Done Quick’s official submission archive lists an accepted Undertale True Pacifist Ending race proposal involving auqustq and fellow runner mrlink2k, with a 90-minute estimate. Several alternative Undertale proposals were declined.
The acceptance established that the proposed race had been selected by the event organizers, although the submission record by itself does not confirm the eventual performance or its completion time.
These archives reveal another aspect of speedrunning history that leaderboards alone cannot capture. Competitors do not simply pursue faster completion times. They also develop presentations intended to communicate difficult strategies to spectators, explaining how a game can be approached in ways that differ dramatically from ordinary play.
For runners such as auqustq, the transition from private attempts and recorded submissions to event proposals represents an additional form of participation in the broader culture of competitive gaming.
The Historical Importance of Speedrunning Guides and Digital Records
The value of auqustq’s documented work can be understood within the larger history of speedrunning itself. As competitive gaming developed through online communities, the records of individual achievements increasingly depended on digital resources that could be preserved, shared, and examined by other players.
In his 2023 research, A Historical Perspective on Speedrunning: Evolution and Impact of the Informational Aspect upon Speedrunning Communities, scholar Sacha Bernard described how speedrunning evolved from performances documented in printed materials into a culture centered on digital files, videos, streaming platforms, and online communication. Bernard argued that the creation and exchange of information form a central part of speedrunning communities.
This interpretation is particularly relevant to runners who contribute instructional resources. Competitive accomplishments establish what a player achieved, but guides and archived materials help explain how those accomplishments became possible.
The Video Game History Foundation has similarly explored the preservation of speedrunning history, including a 2021 discussion with speedrunning historian Summoning Salt. Such work reflects growing recognition that digital competition produces historical records worthy of preservation and study.
Auqustq’s guides provide examples of this process within the Undertale and Deltarune communities. Materials created for Chapter 2 competition several years ago now serve as historical references for an earlier version of the game, while newer route notes record approaches developed after later chapters expanded the scope of competition.
These documents can help future researchers reconstruct how strategies changed, which techniques were considered important at particular moments, and how players approached categories that may eventually be revised or discontinued.
The same principle applies to leaderboard moderation. Without consistent recordkeeping, the distinction between an established world record, an obsolete category, an unverified submission, and a later improvement can become difficult to reconstruct. Historical accuracy depends on preserving those differences rather than treating every competitive result as interchangeable.
A Competitive Legacy Still Being Written
By November 2026, auqustq had established a substantial record within the speedrunning communities surrounding Undertale and Deltarune. The available evidence documents hundreds of recorded performances, first-place results in multiple categories, instructional guides, community resources, and extensive moderation activity.
The strongest evidence of their historical significance comes from the combination of these activities. Their verified performances demonstrate competitive ability, while the guides and practice materials show a willingness to make specialized knowledge accessible to other players. Moderation contributions further connect the runner to the systems used to preserve the legitimacy and continuity of competition.
At the same time, portions of the personal history behind the username remain undocumented in readily available public sources. The historical record provides far more information about competitive achievements and community contributions than about the individual outside gaming. It also does not establish a complete chronology of every world record auqustq previously held, particularly in categories whose rules or standings have changed.
Those limitations do not diminish what the existing records demonstrate. They instead illustrate the challenges historians face when reconstructing events in digital communities where usernames can change, platforms can disappear, and competitive standings are continually revised.
For auqustq, the most enduring contribution may not be any single first-place finish. It may be the combination of performances, instructional resources, and administrative work that helped sustain the competitive environment in which those achievements were possible.
Speedrunning history is often remembered through the moment when a timer stops and a new record appears. Yet behind every such moment lies a much larger collection of experiments, discussions, demonstrations, and shared discoveries. Auqustq’s documented career offers an example of how those less visible contributions help transform individual achievements into a lasting part of video game history.
Sources & Further Reading
auqustq. “Speedrun.com Profile and Verified Speedrunning Records.” Speedrun.com. Accessed November 8, 2026. https://www.speedrun.com/users/auqustq
auqustq. “Speedrun.com Statistics, Guides, and Moderation History.” Speedrun.com. Accessed November 8, 2026. https://www.speedrun.com/users/auqustq/about
auqustq. “Undertale: True Pacifist, Glitched, Fresh Save, 1:19:58.” Speedrun.com. Accessed November 8, 2026. https://www.speedrun.com/undertale/runs/yve08lem
auqustq. “Deltarune: Chapter 1 Any%, 25:38.867.” Speedrun.com. Accessed November 8, 2026. https://www.speedrun.com/deltarune/runs/zq55xxxz
auqustq. “Deltarune: Chapter 1 True Pacifist, 26:02.” Speedrun.com. Accessed November 8, 2026. https://www.speedrun.com/deltarune/runs/yo8w1ojz
auqustq. “Deltarune: Chapter 1 All Bosses, 29:46.” Speedrun.com. Accessed November 8, 2026. https://www.speedrun.com/deltarune/runs/z5n1o0jz
auqustq. “Deltarune: Chapter 2 All Bosses, Glitched, 49:15.” Speedrun.com. Accessed November 8, 2026. https://www.speedrun.com/deltarune/runs/y404d22z
auqustq. “Deltarune: Chapter 2 All Bosses, No Major Glitches, 52:51.” Speedrun.com. Accessed November 8, 2026. https://www.speedrun.com/deltarune/runs/z17eowgz
auqustq. “Deltarune: Chapter 2 Snowgrave, Glitched, 27:13.” Speedrun.com. Accessed November 8, 2026. https://www.speedrun.com/deltarune/runs/me56gn2m
auqustq. “Deltarune: Chapter 4 All Bosses, Glitched, 43:47.” Speedrun.com. Accessed November 8, 2026. https://www.speedrun.com/deltarune/runs/zg1nwonz
auqustq. “Deltarune: Chapter 5 Any%, 53:47.” Speedrun.com. Accessed November 8, 2026. https://www.speedrun.com/deltarune/runs/zqogee1y
auqustq. “OMORI: All Achievements, 8:49:42.” Speedrun.com. Accessed November 8, 2026. https://www.speedrun.com/omori/runs/zpw9nony
auqustq. “Captain Toad: Treasure Tracker: 100%, 4:38:08.” Speedrun.com. Accessed November 8, 2026. https://www.speedrun.com/cttt/runs/mkd5251y
auqustq. “Captain Toad: Treasure Tracker: All Gems, 1:44:54.” Speedrun.com. Accessed November 8, 2026. https://www.speedrun.com/cttt/runs/z5xr20ey
auqustq. “Undertale Category Extensions: Early Punch Card Neutral, 49:09.” Speedrun.com. Accessed November 8, 2026. https://www.speedrun.com/undertalecategoryextensions/runs/yw2xwq2y
auqustq. “Deltarune Category Extensions: Chapter 2 Spamton NEO, Glitched, 28:12.” Speedrun.com. Accessed November 8, 2026. https://www.speedrun.com/deltarune_category_extensions/runs/z174wqjz
auqustq. “All Chapters All Bosses Glitched (1-4) Route Notes.” Speedrun.com. Accessed November 8, 2026. https://www.speedrun.com/deltarune/guides/btgdg
auqustq. “All Chapters, All Bosses Glitchless Text Guide (CH1+2).” Speedrun.com. Accessed November 8, 2026. https://www.speedrun.com/deltarune/guides/1wix0
auqustq. “Chapter 2 All Bosses Glitched Guide.” Speedrun.com. Accessed November 8, 2026. https://www.speedrun.com/deltarune/guides/x4x84
auqustq. “Chapter 2 Main Route Glitched/Any% Speedrunning Text Guide.” Speedrun.com. Accessed November 8, 2026. https://www.speedrun.com/deltarune/guides/4dmh5
auqustq. “Door Overflow In-Depth Video Guide.” Speedrun.com. Accessed November 8, 2026. https://www.speedrun.com/deltarune/guides/utk64
auqustq. “Queen Guide.” Speedrun.com. Accessed November 8, 2026. https://www.speedrun.com/deltarune/guides/4qau2
auqustq. “Chapter 4 Saves.” Speedrun.com. Accessed November 8, 2026. https://www.speedrun.com/deltarune/resources/jnfos
Bernard, Sacha. “A Historical Perspective on Speedrunning: Evolution and Impact of the Informational Aspect upon Speedrunning Communities.” In Abstract Proceedings of DiGRA 2023 Conference: Limits and Margins of Games. Digital Games Research Association, 2023. https://doi.org/10.26503/dl.v2023i2.1973
Bernard, Sacha. “A Historical Perspective on Speedrunning: Evolution and Impact of the Informational Aspect upon Speedrunning Communities.” University of Liège Research Repository, June 20, 2023. https://orbi.uliege.be/handle/2268/305082
Fox, Toby. DELTARUNE. Official website. Accessed November 8, 2026. https://deltarune.com/
Fox, Toby. UNDERTALE. Official website. Accessed November 8, 2026. https://undertale.com/
Games Done Quick. “Speedrun Stage @ PAX East 2026 Submissions.” Official submission archive, 2026. https://submissions.gamesdonequick.com/event/cmleejpht0000to0memzhy5m4
Games Done Quick. “Awesome Games Done Quick 2026 Submissions.” Official submission archive, 2026. https://submissions.gamesdonequick.com/event/cmfu94ny00000113tuwcqe06k
Jaq. “Deltarune: All Chapters, Main Route, Glitched, 3:01:01.” Speedrun.com. Accessed November 8, 2026. https://www.speedrun.com/deltarune/runs/y649770m
Kunimune, Robin. “Ep. 15: Speedrunning Around with Summoning Salt.” Video Game History Foundation, January 20, 2021. https://gamehistory.org/ep-15-speedrunning-around-with-summoning-salt/
Speedrun.com. “Deltarune: Official Speedrunning Leaderboards.” Accessed November 8, 2026. https://www.speedrun.com/deltarune
Speedrun.com. “Deltarune: Speedrunning Guides and Community Documentation.” Accessed November 8, 2026. https://www.speedrun.com/deltarune/guides
Speedrun.com. “Deltarune Category Extensions: Official Leaderboards.” Accessed November 8, 2026. https://www.speedrun.com/deltarune_category_extensions
Speedrun.com. “Deltarune Chapter 3 Egg% Speedrun Challenge: auqustq, 32:50.” 2025. https://www.speedrun.com/challenges/og376qpv-deltarune-deltarune-chapter-3-egg-speedrun-challenge/runs/p98q679d
Tadyman. “Allowing 30 TBPS Mod.” Speedrun.com, 2025. https://www.speedrun.com/deltarune/news/2x2y4l3w
Tadyman. “DELTARUNE SPEEDRUN ARCHIVED LEADERBOARD.” Speedrun.com, 2026. https://www.speedrun.com/deltarune/forums/njseq
Trinky44 and auqustq. “Chapter 4 Main Route Glitched Guide.” Speedrun.com. Accessed November 8, 2026. https://www.speedrun.com/deltarune/guides/u3miz
Twitch. “auqustq: Official Streaming Channel.” Accessed November 8, 2026. https://www.twitch.tv/auqustq
TwitchMetrics. “auqustq: Streamer Profile and Statistics.” Accessed November 8, 2026. https://www.twitchmetrics.net/c/773031283-auqustq