On August 16, 2026, a Canadian speedrunner known as MoldyMeatballs completed The Legend of Zelda: Tears of the Kingdom in just 37 minutes and 55 seconds. The performance established a new world record in the game’s glitched Any% category for versions preceding update 1.2.1 and marked the first documented completion beneath the 38-minute barrier. For a game designed around exploration, discovery, and an enormous interconnected world, the achievement demonstrated how thoroughly dedicated players had learned to dismantle its intended progression.
The record was the latest chapter in a competitive history that had developed across two of Nintendo’s most ambitious games. MoldyMeatballs had already established a reputation through repeated improvements to Tears of the Kingdom, beginning with a succession of world records in 2024, before becoming one of the leading competitors in The Legend of Zelda: Breath of the Wild. By 2026, the runner held first-place performances in several major categories spanning both games, including challenges that demanded hours of carefully optimized movement, combat, and exploration.
Unlike some prominent figures in gaming history whose careers are documented through interviews, personal profiles, and public appearances, much of MoldyMeatballs’ story survives through the competitive records themselves. Speedrun.com submissions, archived leaderboards, tournament results, and original video recordings provide a detailed account of a player whose achievements illustrate the increasingly specialized nature of modern video game competition.
The Rise of Modern Zelda Speedrunning
When Nintendo released Breath of the Wild in March 2017, the game departed from several traditions that had defined earlier entries in The Legend of Zelda series. Rather than require players to progress through a largely predetermined sequence of dungeons, it introduced an open world where exploration, experimentation, and alternative routes formed a central part of the experience. Players could approach challenges in different orders, interact with a complex physics system, and eventually confront the final enemy without completing every major objective.
These design choices created an especially interesting environment for speedrunners. While ordinary players might spend dozens or even hundreds of hours exploring Hyrule, competitors sought to discover the shortest possible route from the beginning of the game to its conclusion. Techniques involving movement optimization, physics manipulation, glitches, and precise execution transformed the adventure into a constantly evolving technical challenge.
The release of Tears of the Kingdom in May 2023 expanded this competitive environment. Its new abilities, underground regions, floating islands, and elaborate systems introduced additional possibilities for manipulating the game’s mechanics. As players investigated these systems, speedrunning communities developed routes that bypassed large portions of the intended adventure, creating categories in which completing the game could take less than an hour.
The most prominent of these challenges was Any%, a category that generally required runners to reach the game’s ending as quickly as possible while following the specific rules established by the community. Other categories imposed different objectives, including completing every dungeon, visiting every shrine, or finishing the game’s major quests. Some permitted particular glitches and external features such as amiibo, while others separated competitors according to software versions and restrictions.
It was within this competitive environment that MoldyMeatballs emerged as an important figure. Although the available sources do not establish exactly when the Canadian player first began speedrunning, the historical record clearly documents a major breakthrough during the spring of 2024.
The 2024 Breakthrough in Tears of the Kingdom
By early 2024, Tears of the Kingdom Any% had already become a highly competitive category. Runners including gymnast86, RedSlay9, Player5, and others had progressively reduced completion times through newly discovered strategies and increasingly efficient routes. The early records established during the game’s release year had been surpassed repeatedly, with the leading time falling below 41 minutes by January 2024.
On January 29, Player5 recorded a completion of 40 minutes and 57 seconds, establishing a benchmark that would remain significant as the category entered the spring. Then, on April 13, 2024, MoldyMeatballs submitted a 40-minute, 55-second run, improving the standing record by two seconds.
The initial achievement was relatively modest in terms of time saved, but it began a period of extraordinary activity. Three days later, another competitor, LovelySirius, recorded a 40-minute, 50-second performance and claimed the leading position. MoldyMeatballs responded on April 24 with a run of 40 minutes and 44 seconds, returning to first place.
The improvements continued throughout May. On May 1, MoldyMeatballs reduced the record to 40 minutes and 27 seconds, followed by two additional performances of 40:24 and 40:20 on May 12. Another run on May 20 brought the time down to 40:17, and two further improvements on May 24 lowered the benchmark first to 40:15 and then to 40:05.
The next major milestone arrived on June 8, 2024, when MoldyMeatballs recorded a completion of 39 minutes and 50 seconds. The achievement pushed the category beneath the 40-minute threshold and completed a remarkable sequence of nine documented world-record improvements by the Canadian runner between April and June.
These performances are preserved in the ZeldaSpeedRuns world-record history, a community-maintained archive that records the progression of competitive times and identifies the players responsible for major improvements. Its chronology provides particularly valuable evidence because it documents not simply a runner’s best achievement, but the successive attempts through which the category developed.
The significance of this period extended beyond the final time. In less than two months, MoldyMeatballs had repeatedly returned to the top of an established leaderboard, demonstrating the importance of sustained improvement in a competitive environment where even a few seconds could determine the difference between first and second place.
World Records and Competitive Rivalries in 2025
The following year demonstrated that MoldyMeatballs’ success was not limited to the rapid improvements of 2024. Throughout 2025, the runner continued to compete in both Breath of the Wild and Tears of the Kingdom, appearing in world-record reports, tournament results, and archived leaderboard updates.
The Dungeon Runners Newsletter, published by Zelda Dungeon’s speedrunning community, offers contemporary documentation of this period. Its May 2025 issue recorded a Tears of the Kingdom Any% performance of 39 minutes and 7 seconds, representing another improvement in a category where MoldyMeatballs had already established a considerable history.
Meanwhile, competition in Breath of the Wild became another important part of the runner’s career. The June 2025 newsletter documented a world-record Any% completion of 22 minutes and 57 seconds, improving the previous benchmark held by Player5 by one second. The narrow margin illustrated how closely matched the leading competitors had become.
Tournament records from Racetime.gg reveal another dimension of this competitive activity. On March 19, 2025, MoldyMeatballs finished fourth in a Breath of the Wild Any% qualifying race with a time of 28 minutes and 4 seconds, competing against a field that included Arna, Zilano, and Klebs. Two days later, another qualifier saw the Canadian runner finish third in 27 minutes and 44 seconds, behind moist and Player5.
These events differed from ordinary world-record attempts because competitors raced against one another rather than pursuing an individual best time in isolation. The format rewarded consistency, execution under pressure, and the ability to complete a difficult route while another player was attempting the same objective.
One especially revealing series took place on April 19, 2025, when MoldyMeatballs faced Harmjan387 in the third round of the tournament’s lower bracket. The first race ended with a MoldyMeatballs victory in 30 minutes and 38 seconds, compared with Harmjan387’s 30 minutes and 55 seconds. Harmjan387 answered in the second contest, finishing in 30:20 while MoldyMeatballs recorded 30:42.
With the series tied, the deciding race became a test of both competitors’ ability to recover and perform. MoldyMeatballs completed the final attempt in 26 minutes and 51 seconds, defeating Harmjan387’s 30-minute, 18-second run and securing a two-games-to-one series victory.
Another close contest occurred on June 14, when MoldyMeatballs raced Arna in Breath of the Wild Any%. Arna finished in 27 minutes and 22 seconds, while MoldyMeatballs followed in 27 minutes and 28 seconds, losing by approximately six seconds. Although the result was a defeat, it further demonstrated the narrow competitive margins separating high-level players.
Outside these races, MoldyMeatballs continued improving the Tears of the Kingdom Any% record. The July 2025 Dungeon Runners Newsletter documented a time of 39 minutes and 1 second, while its issue published in November reported another improvement to 38 minutes and 42 seconds.
The progression from 2024 through 2025 showed a runner who had developed success across multiple competitive formats. The archived records document both long-term world-record pursuits and direct competition against other established speedrunners, creating a fuller historical picture than individual leaderboard positions alone could provide.
Mastering Breath of the Wild in 2026
By 2026, MoldyMeatballs had become a particularly prominent competitor in Breath of the Wild, accumulating first-place performances across several categories with substantially different requirements.
On March 7, the runner recorded a Great Plateau Any% completion of 12 minutes and 15 seconds. The Great Plateau serves as the opening region of Breath of the Wild, and the category challenges competitors to complete that introductory portion as quickly as the relevant rules permit. Although considerably shorter than a full-game run, the category demands close attention to movement, objectives, and the precise execution of strategies developed by the speedrunning community.
A more significant full-game milestone followed on May 23, 2026, when MoldyMeatballs completed Breath of the Wild Any% in 22 minutes and 43 seconds. The verified Speedrun.com submission placed the runner first in the Normal Mode category for versions 1.0 through 1.7, with amiibo permitted. The achievement improved upon the previous year’s documented 22:57 performance and established another major record in a game that had already been intensely studied for nearly a decade.
However, the runner’s accomplishments were not confined to completing the game as quickly as possible. During July 2026, MoldyMeatballs recorded several leading performances in longer categories that required much more extensive interaction with Hyrule.
On July 10, the runner completed Breath of the Wild All Shrines in 4 hours, 3 minutes, and 14 seconds, taking first place in the Original, No Restrictions category for versions 1.0 through 1.7. Unlike Any%, which emphasizes reaching the ending with minimal detours, All Shrines requires the completion of the game’s shrine objectives under its established rules, presenting a longer and more complicated challenge involving navigation and route planning.
Six days later, on July 16, MoldyMeatballs recorded an All Main Quests performance of 2 hours, 25 minutes, and 49 seconds. The run was verified in the Original, Restricted category for the same general software-version group, adding another first-place result to the runner’s competitive record.
On July 26, another major accomplishment followed with an All Dungeons time of 1 hour, 24 minutes, and 36 seconds. This performance also occupied first place on Speedrun.com in its corresponding Original category for versions 1.0 through 1.7.
The variety of these accomplishments is historically important. Any% rewards the ability to minimize the number of necessary actions, while longer categories demand sustained consistency over numerous objectives. A player who excels in both must develop different routes, manage different opportunities for failure, and maintain technical precision over widely varying periods of time.
MoldyMeatballs’ performances during the summer of 2026 therefore provide evidence of competitive versatility rather than specialization in a single short route.
Breaking the 38-Minute Barrier in Tears of the Kingdom
While the Canadian runner was producing new records in Breath of the Wild, competition continued in its sequel. By the middle of 2026, Tears of the Kingdom Any% had undergone further optimization, and the leading players were working to reduce the record below 38 minutes.
On August 16, 2026, MoldyMeatballs achieved that milestone with a verified completion of 37 minutes and 55 seconds. The performance took place in the glitched Any% category for versions preceding update 1.2.1, using version 1.0.0 of the original Nintendo Switch release with amiibo permitted.
The original Speedrun.com submission contains a particularly brief note from the runner: “37!” The single number captured the importance of crossing a threshold that had remained just beyond the category’s leading performances.
The achievement received contemporary coverage from the gaming publication Ragequit.gg in October 2026. Its report identified the completion as the first documented sub-38-minute run and placed it within an ongoing competition involving runners such as Xdri33s, eliasnxy, and Player5. The article also emphasized the importance of game versions, since the fastest strategies in the category depended on glitches available in earlier releases.
Measured against MoldyMeatballs’ first documented Tears of the Kingdom world record on April 13, 2024, the new performance represented an improvement of exactly three minutes. The reduction from 40:55 to 37:55 had taken more than two years of competition, spanning successive records, changing routes, and the continued optimization of a game released in 2023.
The difference of three minutes may appear relatively small when compared with the length of a traditional playthrough, but in a category already operating beneath 41 minutes, it represented a substantial reduction in total completion time. Every improvement required players to identify opportunities within an increasingly optimized route, and each new benchmark made subsequent records more difficult to achieve.
As of November 8, 2026, the 37:55 performance remained first on the relevant Speedrun.com leaderboard, securing MoldyMeatballs’ position among the most successful competitors in the game’s history.
Game Versions, Restrictions, and the Meaning of a World Record
One of the most important considerations when examining MoldyMeatballs’ accomplishments is the distinction between speedrunning categories. A record in Breath of the Wild or Tears of the Kingdom does not necessarily apply to every available version of the game, and apparently similar challenges can involve significantly different rules.
In Tears of the Kingdom, for example, the glitched Any% record of 37:55 belongs to the pre-1.2.1 category. Later versions of the game contain changes that affect the availability or execution of certain glitches, making direct comparisons between software versions potentially misleading.
The distinction is equally important in Breath of the Wild, where competitive records are separated according to game updates, platforms, amiibo permissions, and other restrictions. MoldyMeatballs’ 22:43 Any% performance belongs to the versions 1.0 through 1.7 category, while a separate first-place run of 23 minutes and 53 seconds was recorded in the 1.9 Switch 1 Edition category.
The introduction of Nintendo Switch 2 editions also created further distinctions. In October 2026, MoldyMeatballs completed Breath of the Wild All Shrines in 3 hours, 56 minutes, and 59 seconds in the 1.9 Switch 2 Edition category. Although this time was faster than the runner’s earlier 4:03:14 All Shrines record, the two performances belonged to different competitive categories and should be understood within their respective rules.
This division between versions reflects an essential characteristic of speedrunning history. Records are not simply measurements of how fast an individual can play a game, but documented achievements governed by specific technical conditions. Preserving those conditions allows later researchers to understand why certain strategies were possible, how competition changed after software updates, and whether different performances can be meaningfully compared.
For MoldyMeatballs, the existence of multiple first-place results across these categories provides additional evidence of sustained competitive achievement, even as the technical environment surrounding both Zelda games continued to change.
Competitive Recognition and Historical Preservation
By November 2026, MoldyMeatballs’ Speedrun.com profile listed 103 full-game run submissions, reflecting a substantial documented competitive history across the games and categories in which the runner had participated.
ZeldaSpeedRuns, one of the principal community resources for Zelda speedrunning, provided another measure of the player’s accomplishments. Its cross-game ranking system placed MoldyMeatballs second overall among the listed Zelda speedrunners, with 4,325 points at the time of review. The same system identified the Canadian runner as the highest-ranked competitor for records established within the preceding twelve months and credited the player with 82 weeks in its top ten.
These rankings are specific to ZeldaSpeedRuns’ scoring system rather than an official designation covering all video game competition. Nevertheless, they illustrate how the community evaluated MoldyMeatballs’ achievements across several categories instead of treating each record as an isolated performance.
The runner’s competitive history is also preserved through original broadcasts and recordings. Speedrun.com links verified submissions to video evidence, allowing viewers to examine the performances themselves, while the associated Twitch account provides another connection to the player’s streaming activity.
Racetime.gg preserves a different type of historical information by recording the results of live races, including competitors, finishing times, dates, and tournament circumstances. The April 2025 series against Harmjan387 and the June contest against Arna demonstrate why such records are valuable. Without them, a historical profile might recognize MoldyMeatballs only as a world-record holder, overlooking the runner’s participation in organized competitive events.
The Dungeon Runners Newsletter adds another layer of documentation. Its monthly reporting captures records as they were being celebrated and challenged, preserving the changing competitive landscape rather than presenting only the most recent leaderboard standings.
Together, these sources create a comparatively detailed archive of a digital sporting career, even though traditional biographical information remains limited. The publicly available records identify MoldyMeatballs with Canada and document an extensive competitive history, but they do not reliably establish a real name, date of birth, hometown, or the full circumstances that led the player into speedrunning.
The available evidence therefore supports a history centered on verified competitive accomplishments rather than an undocumented personal biography.
MoldyMeatballs and the History of Zelda Speedrunning
MoldyMeatballs’ career demonstrates how modern speedrunning has developed into a form of competition in which technical knowledge, precise execution, and historical documentation are inseparable. The runner’s achievements across Breath of the Wild and Tears of the Kingdom were not defined by a single spectacular performance, but by a sustained sequence of improvements that continued across multiple years.
The nine documented Tears of the Kingdom world-record improvements of spring 2024 established the Canadian runner as a leading competitor in one of Nintendo’s newest speedrunning communities. The tournament appearances and additional records of 2025 demonstrated continued participation beyond individual leaderboard pursuits, while the numerous first-place performances of 2026 showed an ability to compete successfully across several different objectives and software versions.
The August 2026 completion of Tears of the Kingdom in 37 minutes and 55 seconds remains the most recognizable milestone in this documented history. Yet the broader record is arguably more revealing, showing how one player contributed to the gradual reduction of completion times in two games that have attracted thousands of competitive attempts.
Much of video game history has traditionally focused on developers, publishers, consoles, and the commercial success of individual titles. Speedrunning adds another perspective by showing how players continue to reshape the meaning of a game long after its original release. Strategies that were once considered impossible become routine, established records are surpassed, and communities preserve the performances that mark each stage of development.
Through verified submissions, original recordings, race histories, and contemporary reporting, MoldyMeatballs has secured a documented place within that continuing history. From a 40-minute, 55-second record in April 2024 to a 37-minute, 55-second achievement in August 2026, the Canadian speedrunner’s career illustrates how extraordinary results can emerge from the sustained pursuit of seconds in a virtual world designed to be explored for hours.
Sources & Further Reading
Speedrun.com. “MoldyMeatballs.” Speedrunner profile and verified submissions. Accessed November 8, 2026. https://www.speedrun.com/users/MoldyMeatballs
Speedrun.com. “Any% in 37:55 by MoldyMeatballs.” The Legend of Zelda: Tears of the Kingdom. August 16, 2026. https://www.speedrun.com/totk/runs/zpe2v48y
MoldyMeatballs. “Tears of the Kingdom Any% World Record, 37:55.” YouTube video, August 2026. https://www.youtube.com/watch?v=NWSq3gH1Juc
Speedrun.com. “Any% in 22:43 by MoldyMeatballs.” The Legend of Zelda: Breath of the Wild. May 23, 2026. https://www.speedrun.com/botw/runs/zg1677vz
MoldyMeatballs. “Breath of the Wild Any% World Record, 22:43.” YouTube video, May 2026. https://www.youtube.com/watch?v=U331Mwb9wMs
Speedrun.com. “All Dungeons in 1:24:36 by MoldyMeatballs.” The Legend of Zelda: Breath of the Wild. July 26, 2026. https://www.speedrun.com/botw/runs/y9q1gjez
MoldyMeatballs. “Breath of the Wild All Dungeons, 1:24:36.” YouTube video, July 2026. https://www.youtube.com/watch?v=S0gFRq8du4o
Speedrun.com. “All Shrines in 4:03:14 by MoldyMeatballs.” The Legend of Zelda: Breath of the Wild. July 10, 2026. https://www.speedrun.com/botw/runs/ylw489xz
MoldyMeatballs. “Breath of the Wild All Shrines, 4:03:14.” YouTube video, July 2026. https://www.youtube.com/watch?v=yacPVVd03ew
Speedrun.com. “All Main Quests in 2:25:49 by MoldyMeatballs.” The Legend of Zelda: Breath of the Wild. July 16, 2026. https://www.speedrun.com/botw/runs/ylwk4kxz
MoldyMeatballs. “Breath of the Wild All Main Quests, 2:25:49.” YouTube video, July 2026. https://www.youtube.com/watch?v=6tzGpn51jlA
Speedrun.com. “Any% in 23:53 by MoldyMeatballs.” The Legend of Zelda: Breath of the Wild, Version 1.9 Switch 1 Edition. 2026. https://www.speedrun.com/botw/runs/m349knwz
MoldyMeatballs. “Breath of the Wild Any%, Version 1.9, 23:53.” YouTube video, 2026. https://www.youtube.com/watch?v=VVdsaddadcQ
Speedrun.com. “All Shrines in 3:56:59 by MoldyMeatballs.” The Legend of Zelda: Breath of the Wild, Nintendo Switch 2 Edition. October 2026. https://www.speedrun.com/botw/runs/y9qgpwkz
MoldyMeatballs. “Breath of the Wild All Shrines, Switch 2 Edition, 3:56:59.” YouTube video, 2026. https://www.youtube.com/watch?v=VlHkCLPVgNU
Speedrun.com. “All Dungeons in 2:28:22 by MoldyMeatballs.” The Legend of Zelda: Tears of the Kingdom. 2025. https://www.speedrun.com/totk/runs/z004v7jz
Speedrun.com. “Great Sky Island in 21:32.033 by MoldyMeatballs.” Tears of the Kingdom: Category Extensions. 2026. https://www.speedrun.com/totkce/runs/zxpnd7qy
Speedrun.com. “Breath of the Kingdom in 1:05:10 by MoldyMeatballs.” 3D Zelda Games. 2025. https://www.speedrun.com/3dzelda/runs/zq51pl8z
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ZeldaSpeedRuns. “World Record History.” The Legend of Zelda: Tears of the Kingdom. Updated December 27, 2024. https://www.zeldaspeedruns.com/totk/general/world-record-history
ZeldaSpeedRuns. “Tears of the Kingdom Any% Leaderboard.” Historical and competitive speedrunning records. Accessed November 8, 2026. https://www.zeldaspeedruns.com/leaderboards/totk/any
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ZSR.GG. “Tears of the Kingdom Leaderboards.” Verified speedrunning records synchronized with Speedrun.com. Accessed November 8, 2026. https://www.zsr.gg/leaderboards/totk
Racetime.gg. “MoldyMeatballs.” Player profile and competitive race results. Accessed November 8, 2026. https://racetime.gg/user/Va0eMonp7yBl9pyJ/moldymeatballs
Racetime.gg. “Breath of the Wild Any% Qualifier.” March 19, 2025. https://racetime.gg/botw/helpful-mario-4411
Racetime.gg. “Breath of the Wild Any% Qualifier.” March 21, 2025. https://racetime.gg/botw/gnarly-metroid-4471
Racetime.gg. “MoldyMeatballs vs. Harmjan387, Game 1.” Breath of the Wild Any% Tournament. April 19, 2025. https://racetime.gg/botw/puzzled-garuda-2721
Racetime.gg. “MoldyMeatballs vs. Harmjan387, Game 2.” Breath of the Wild Any% Tournament. April 19, 2025. https://racetime.gg/botw/smart-tails-2656
Racetime.gg. “MoldyMeatballs vs. Harmjan387, Game 3.” Breath of the Wild Any% Tournament. April 19, 2025. https://racetime.gg/botw/dapper-chrom-1069
Racetime.gg. “MoldyMeatballs vs. Frozen Bnk.” Breath of the Wild Any% Race. April 26, 2025. https://racetime.gg/botw/perfect-brock-3055
Racetime.gg. “MoldyMeatballs vs. Frozen Bnk.” Breath of the Wild Any% Race. April 26, 2025. https://racetime.gg/botw/wild-pipboy-2744
Racetime.gg. “MoldyMeatballs vs. cochon_epique.” Breath of the Wild Any% Race. May 11, 2025. https://racetime.gg/botw/tasty-chell-6264
Racetime.gg. “MoldyMeatballs vs. Arna.” Breath of the Wild Any% Race. June 14, 2025. https://racetime.gg/botw/superb-dungeon-4313
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Mogrut. “Tears of the Kingdom Any% World Record Drops Below 38 Minutes.” Ragequit.gg, October 12, 2026. Updated October 14, 2026. https://ragequit.gg/news/tears-of-the-kingdom-any-world-record-below-38-minutes/
Zelda Wiki. “Speedrun Records.” Reference collection documenting historical and contemporary records throughout The Legend of Zelda series. Accessed November 8, 2026. https://zeldawiki.wiki/wiki/Speedrun_Records
Zelda Wiki. “Tears of the Kingdom.” Game history and reference information. Accessed November 8, 2026. https://zeldawiki.wiki/wiki/Tears_of_the_Kingdom
Reddit. “May 2025 World Record Discussion.” r/speedrun, May 2025. https://www.reddit.com/r/speedrun/comments/1kyh33k
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